

That actually became more of an issue because the further I progressed, the more often they'd choose each hill to dump on(simply because there were fewer of them to pick from). particularly since each hill had a Totem, so the Aether supply grew with each conquest.Ī point was reached where I'd have two or even three nullifiers going at once, and it became easy to forget where I was advancing, not notice when one was lost due to an untimely creeper dump by those darned circles, etc.


The hilltop to the north went next, and the usual pattern of accelerating progress eventuated. Once I'd secured the area, I soon leveraged this vantage point into taking out two nearby emitters. some AC came out of it to make things a bit easier. When I finally did take out the first one, I got a nice surprise. and then they'd dump more creeper on the hilltop and blow it up. because I don't have access to any Totems initially.Ī common theme at this point was for me to get close to getting a nullifier in place.

One of things about the design of this world is I can't just wait for Forge upgrades. It is painstaking work and soon I pause for more reactors and a couple more berthas. I'm at least to the hill now securely though. This allows a sufficient concentration of firepower to start making things happen, though getting up the hill is going to be another matter. At 16 and a half minutes here, there's a lot of creeper pretty much everywhere I'm not.Įventually I make the bridge wider and push to the east. It's a bit of a slow process with constant cannon fire to clear out enough creeper for the terraforming to happen, but it works. Berthas aren't as useful when there are no large areas for the creeper to pool, although I do have one up to help out a bit. It isn't particularly hard to defend ourselves on this world, but actually making offensive progress is another matter. If there isn't a good path, I'll make one. The only real good news is that there are no Spore Towers on Otrav.Īfter regaining control of the situation and adding more reactors, not sure of any other way in which to proceed, I decide to build a bridge with a terp. By the time I regain control of the situation, the majority of my reactors down there are kaput. Īnd now I have a bigger problem, as I took away all the weapons defending this area and now the creeper is overflowing the ditch and taking out a bunch of my base. I try a second time with similar results. The fairly narrow 'steps' or 'ledges' or whatever up the hillsides make things more difficult on this map. Wanting to act before the creeper builds up too much, I ry a crossing soon afterwards. I get four mortars spaced out to try to keep the ditch from filling up too much, then put down some reactors and cannons. Some of the creeper is starting to flow into the ditch protecting this area, and it's not all that deep. All three nodes go down and some collectors - that siphon contains 500 energy, which sounds like a lot. If there are billions of worlds like this, silencing one won't matter much. Given the situation, it would seem the shield key is the main thing here. Unless what, Lia? Oh that's right - you're just going to leave your thoughts hanging there. Interesting how Skars has switched to telling Lia what to do, when it was initially the other way around. Let's blather on some more about this planet. Got some weird circles by that building in the east, a bunch of emitters naturally, and some more somethings-or-others on the various plateaus. Well, that explains why Farbor is so dog-gone special. I'm surprised Lia is even able to speak, what with all the 'gel circuit maintenance' that is surely going to be required now. Still, I was expecting more in numbers of planets. Surprisingly, there are only two systems here - including the mysterious Farbor. We're on to the Andere system, and right now there are just two stars left to visit on the map.
